Bethesda Studios Skyrim

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Bethesda Game Studios
TypeDivision
IndustryVideo games
Founded2001; 20 years ago
Headquarters,
US
  • Ashley Cheng
  • (studio director)
  • (executive producer)
Products
  • (2002–present)
  • (2008–present)
400[1] (2018)
ParentBethesda Softworks
SubsidiariesSee § Subsidiaries
Websitebethesdagamestudios.com

Bethesda.net Home. The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.

Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. The company was established in 2001 as the spin-off of Bethesda Softworks' development unit, with Bethesda Softworks itself retaining a publishing function. The studio is led by Todd Howard as executive producer and Ashley Cheng as studio director. Bethesda Game Studios operates three satellite studios, one in Montreal and two in Texas, and employs 400 people as of July 2018.

The Elder Scrolls V: Skyrim Special Edition.

History[edit]

In 2001, ZeniMax Media, the parent company of Bethesda Softworks, decided that the two operational units at Bethesda Softworks, development and publishing, should be split apart. Subsequently, Bethesda Softworks retained the publishing, while development staff was moved to the newly established Bethesda Game Studios.[2]

By 2008, Bethesda Game Studios was considered one of the industry's top developers on the reputation of the Elder Scrolls fantasy universe and the critically acclaimed Fallout 3. Bethesda had created a unique role for itself, 'spending years to create massive, open-world, single-player RPGs — hardly a booming genre in the industry at large — to great success, bringing a once-niche PC genre to a broad multiplatform audience,' wrote Gamasutra in their year-end best of list.[3]

On December 9, 2015, ZeniMax Media announced the formation of Bethesda Game Studios Montreal, a new Bethesda Game Studios location in Montreal, Quebec. Led by Yves Lachance, the former head of Behaviour Interactive, the studio was set to broaden the portfolio of games across all gaming platforms.[4]

On March 9, 2018, Austin, Texas-based BattleCry Studios, another ZeniMax Media subsidiary, was rebranded as Bethesda Game Studios Austin.[5]

On August 10, 2018, Escalation Studios was rebranded as Bethesda Game Studios Dallas.[6]

On September 21, 2020, Microsoft announced that it had agreed to acquire ZeniMax for US$7.5 billion, with the deal to close by the second half of 2021.[7]

Subsidiaries[edit]

  • Bethesda Game Studios Montreal in Montreal, Quebec; founded in December 2015.
  • Bethesda Game Studios Austin in Austin, Texas; founded as BattleCry Studios, a subsidiary of ZeniMax, in October 2012, and re-arranged as part of BGS in March 2018.
  • Bethesda Game Studios Dallas in Dallas, Texas; founded as Escalation Studios in 2007, acquired by ZeniMax in February 2017, and re-arranged as part of Bethesda Game Studios in August 2018.

Games developed[edit]

Bethesda Game Studios has principally been involved in the development of role-playing video games with their The Elder Scrolls and Fallout series for consoles and personal computers, most of which have been commercially and critically successful.[8][9]

In 2015, the studio entered into the mobile gaming market with Fallout Shelter based on the same franchise, which gained 50 million players by mid-2016. In February 2017, Howard said that they are in development of another mobile title following onto the success of Fallout Shelter.[10] This was revealed in 2018 to be The Elder Scrolls: Blades.

In 2016, Howard confirmed that while they are developing The Elder Scrolls VI, it was still a long way to the game's release. Meanwhile, two other significant projects are in development which are expected to be released prior to The Elder Scrolls VI.[11] On May 30, 2018, Fallout 76 was announced.[12] On June 10, 2018, during Bethesda's E3 2018 conference, the other project in development was revealed to be the company's first new intellectual property in 25 years, Starfield, which is in production with no specific platform details revealed. Howard revealed that Fallout 76 was Bethesda Game Studios' first online-only role-playing survival game.

YearTitleGenre(s)Platform(s)
2002The Elder Scrolls III: MorrowindAction role-playingMicrosoft Windows, Xbox
2004IHRA Professional Drag Racing 2005RacingPlayStation 2, Xbox
2006The Elder Scrolls IV: OblivionAction role-playingMicrosoft Windows, PlayStation 3, Xbox 360
2008Fallout 3
2011The Elder Scrolls V: Skyrim
2015Fallout ShelterSimulationAndroid, iOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Fallout 4Action role-playingMicrosoft Windows, PlayStation 4, Xbox One
2016The Elder Scrolls V: Skyrim – Special EditionMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
2017The Elder Scrolls V: Skyrim VRMicrosoft Windows, PlayStation 4
Fallout 4 VRMicrosoft Windows
2018Fallout 76Microsoft Windows, PlayStation 4, Xbox One
2019The Elder Scrolls: BladesAndroid, iOS, Nintendo Switch[13]
TBAStarfieldTBATBA
The Elder Scrolls VI

Expansion packs[edit]

YearTitleGamePlatform(s)
2002TribunalThe Elder Scrolls III: MorrowindMicrosoft Windows, Xbox
2003Bloodmoon
2006Knights of the NineThe Elder Scrolls IV: OblivionMicrosoft Windows, PlayStation 3, Xbox 360
2007Shivering Isles
2009Operation: AnchorageFallout 3
The Pitt
Broken Steel
Point Lookout
Mothership Zeta
2012DawnguardThe Elder Scrolls V: Skyrim
Hearthfire
Dragonborn
2016AutomatronFallout 4Microsoft Windows, PlayStation 4, Xbox One
Wasteland Workshop
Far Harbor
Contraptions Workshop
Vault-Tec Workshop
Nuka-World

Awards[edit]

  • Gamasutra's Best Of 2008 - Top Five Developer[14]
  • 2011 Spike Video Game Awards — Studio of the Year[15]
  • 2015 The Game Awards — Developer of the Year (nominated)[16]

References[edit]

  1. ^'Skyrim director Todd Howard: Why triple-A games are better when you don't play it safe'. July 4, 2018. Archived from the original on July 12, 2018. Retrieved November 12, 2018.
  2. ^Noclip (June 5, 2018). 'The History of Bethesda Game Studios - Elder Scrolls / Fallout Documentary'. Archived from the original on December 10, 2018. Retrieved November 12, 2018 – via YouTube.
  3. ^Carless, Simon; Remo, Chris; Nutt, Christian; Alexander, Leigh; Eric, Caoili (December 31, 2008). 'Gamasutra's Best Of 2008'. Gamasutra. Retrieved December 29, 2020.
  4. ^Kato, Matthew (December 9, 2015). 'Bethesda Opens New Studio In Montreal'. Game Informer. Archived from the original on December 12, 2015. Retrieved December 10, 2015.
  5. ^Dring, Christopher (March 9, 2018). 'BattleCry Studios becomes third Bethesda Game Studios office'. GamesIndustry.biz. Archived from the original on March 9, 2018. Retrieved March 9, 2018.
  6. ^Fogel, Stefanie (August 10, 2018). 'Escalation Studios Is Now Bethesda Game Studios Dallas'. Variety. Archived from the original on August 10, 2018. Retrieved August 10, 2018.
  7. ^Bass, Dina; Schreier, Jason (September 21, 2020). 'Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox'. Bloomberg News. Retrieved September 21, 2020.
  8. ^Petty, Jared (June 14, 2016). 'Bethesda Says Two Upcoming Games Are as Big as Skyrim and Fallout'. IGN. Archived from the original on October 31, 2016. Retrieved September 2, 2016.
  9. ^Davidson, John (February 18, 2017). 'Bethesda's Todd Howard Hints at 3 New Games'. Glixel. Archived from the original on February 18, 2017. Retrieved February 18, 2017.
  10. ^Makuch, Eddie (February 17, 2017). 'Skyrim Director Teases Next Mobile Game'. GameSpot. Archived from the original on February 22, 2017. Retrieved February 17, 2017.
  11. ^Chalk, Andy. 'The Elder Scrolls 6 is in development, Todd Howard confirms'. PC Gamer. Archived from the original on May 1, 2018. Retrieved April 30, 2018.
  12. ^Schreier, Jason (May 30, 2018). 'Bethesda Announces Fallout: 76'. Kotaku. Archived from the original on June 3, 2018. Retrieved June 5, 2018.
  13. ^Fenlon, Wes (June 11, 2018). 'The Elder Scrolls: Blades is a free-to-play RPG coming to PC and mobile this fall'. PC Gamer. Archived from the original on June 11, 2018. Retrieved June 12, 2018.
  14. ^Carless, Simon; Remo, Chris; Nutt, Christian; Alexander, Leigh; Eric, Caoili (December 31, 2008). 'Gamasutra's Best Of 2008'. Gamasutra. Retrieved December 29, 2020.
  15. ^'SpikeTV Video Game Awards 2011'. Spike (TV network). Archived from the original on September 27, 2013. Retrieved October 22, 2016.
  16. ^'Nominees | The Game Awards 2015'. The Game Awards. Ola Balola. November 12, 2015. Archived from the original on November 14, 2015. Retrieved November 13, 2015.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Bethesda_Game_Studios&oldid=997139116'
The UESPWiki – Your source for The Elder Scrolls since 1995
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Title: Bethesda Softworks and Media Technology Limited
Slogan: 'The third largest privately held personal computer entertainment software company in America.'
Class: Private Division, subsidiary of ZeniMax Media Incorporated
Industry: Designer and publisher of consumer entertainment software.
Founded: 1986
Corporate Headquarters:
1370 Piccard Drive, Suite 120.
Rockville MD 20850-4304, USA
Key Figures: Christopher Weaver
Revenue: $36,000,000 USD (2005)
Employees: 350-1000 (?)
Contact: tech@bethsoft.com
Phone Number: (301) 926-8300
Fax Number: (301) 926-8010
Websites:http://www.bethsoft.com
http://www.zenimax.com/
Bethesda Game Studios logo

Bethesda is the shorthand name for the developers and publishers of The Elder Scrolls series of games. Bethesda is actually two companies: Bethesda Softworks LLC, the original company name which now only handles publishing, and Bethesda Game Studios, a subdivision created to handle development as the company expanded. Bethesda Softworks are one of many subsidiaries of ZeniMax Media Incorporated, who own the rights associated with the franchise and all the other franchises and games published under Bethesda Softworks name. Microsoft Corporation announced a takeover of ZeniMax Media and Bethesda on September 21, 2020.

Bethesda Softworks were responsible for the development and publishing of TES: Arena, TESII: Daggerfall, and the spinoffs Battlespire and Redguard. Since the split in 2001 Bethesda Game Studios have been responsible for most Elder Scrolls games, while Bethesda Softworks have handled most of the publishing work (see below for details). Due to this setup the logos of each of the companies may be displayed as a game loads.

  • 1History
  • 3Bethesda Games

History

Pre-Elder Scrolls

Bethesda Softworks was founded in 1986 by Christopher S. Weaver in the town of Bethesda, Maryland. In homage to the town of its origin, the company was named Bethesda and soon began its illustrious career with the first physics-based sports games: the Amiga favorite Gridiron! football simulation. So impressive was their work in the field of physics-based engines, Bethesda Softworks found itself party to an offer from Trip Hawkins, then President of rival Electronic Arts, to become an affiliate in designing a new series of football games, John Madden Football.

Bethesda Studios Skyrim Item

While the potential for success in such a venture - one which would become the backbone of EA's future - was obvious, the company chose to take a different approach to the market, partially by expanding their development into the novel world of role-playing games. Thus, after years of work in genres ranging from sports, simulations, and first-person shooters, Bethesda initiated work on what was supposed to be an 'action game with a little bit of role-playing on the side' (Ted Peterson, Interview 1) in 1992. Following two years of grueling development, The Elder Scrolls: Arena become an open ended role-playing game released in 1994.

Arena Era

Bethesda Games

Based upon the original programming of Julian Lefay, Arena featured an expansive world of randomly generated environments, making for the largest world seen in video-games thus far. Still, despite the promised 'large scale' world and other innovations - including first-person interactive combat wherein users were required to move their mouse in order to swing their sword - the game met with poor reviews, due to its unforgiving nature towards new players, who would often meet their death prior to leaving the first dungeon. Regardless of critical reviews, the game became a cult hit to RPG fans, forming a niche market of its own and prompting the development of a sequel.

Daggerfall Era

As such, Bethesda Softworks hustled to meet the demands of their fans, working furiously in conjunction with their new-found partners of 1994, Media Technology Limited - an international engineering research and development firm founded by members of the Architecture Machine Group at the Massachusetts Institute of Technology, of which Chris Weaver was CEO - to create a new engine for the game, the XnGine. With the new engine and the transition from a floppy-disk to CD-ROM medium, the second chapter in The Elder Scrolls series, Daggerfall, was released to the public in 1996. Expanding on the principles of the first game, Daggerfall featured a world of roughly 160,000 square miles - roughly twice the size of Great Britain - with over 15,000 towns, cities, villages, and dungeons for the player's character to explore, and more than 750,000 non-player characters or NPCs for the user to interact with. Continuing in the tradition of its predecessor, Daggerfall was widely accepted by RPG fans in general, but received numerous negative critical reviews. Having come with innumerable bugs both great and small, the game was often unplayable straight from the box; worse, many players found the game's very expansiveness a hindrance to their enjoyment, as a limited amount of textures and objects were used in its creation, despite the size of the world. Regardless of these issues, The Elder Scrolls series had officially become a well-known and standard part of the role-playing universe, with plans for a further chapter's creation already underway.

Battlespire and Redguard

Bethesda

With the third chapter in development, and a fan base rabid for further adventures in Tamriel, Bethesda made an effort to expand their series without compromising the integrity of the central games. In that vein, Bethesda released the first in a new line of games, The Elder Scrolls Legends: Battlespire in 1997. Hoping to incorporate multiplayer elements in their future games, a program enabling such was drafted into Battlespire, running on the Mplayer system. The game, operating on the same engine as Daggerfall, met with minimal success and prompted cries for a 'true' successor in the series.

Ignoring the weak sales of Battlespire, and continuing in their hope of a new Elder Scrolls-based series, Bethesda released another non-central game in 1998, The Elder Scrolls Adventures: Redguard. While it too ran upon the same engine, the XnGine, Redguard brought to the series a fresh perspective, operating in third-person and set roughly 400 years prior to the events of Arena. The game met with far greater success than its spin-off predecessor, partially due to the inclusion of a manual addition packaged with such, entitled The Pocket Guide to the Empire, which is counted among the most widely read canonical literature to date.

Continuing to develop and publish other titles following Redguard's release - in various genres - for numerous years, Bethesda began serious development upon the promised third chapter, previewing the title to audiences worldwide and calling it Morrowind.

Morrowind Era

Bethesda's team when working on Morrowind.

When Bethesda started work on Morrowind, the company was facing business problems. There were only six people left on the development team when development started. This eventually led to an aggressive takeover from ZeniMax Media Incorporated - a company co-founded by Chris Weaver himself - after they purchased Bethesda's companion-company of Media Technology Limited. The buyout was completed in 2001 with an official amendment to the Bethesda Softworks logo - the inclusion of ZeniMax Media branding - allowing the company to continue its work with ongoing projects as a subsidiary outfit. Some restructuring also took place, with the creation of Bethesda Game Studios to handle development, while Bethesda Softworks was reduced to only publishing, but took on the publishing of games by ZeniMax's other subsidiaries.

Shortly thereafter, in early May of 2002, The Elder Scrolls III: Morrowind was released on both the PC and Xbox. Unlike the previous two games in the central series, Morrowind met with rave reviews and widespread acclaim, cementing The Elder Scrolls as a staple of the role-playing genre. Similar to the previous installments, Morrowind featured a free-roaming world rich in atmosphere, and with the benefit of new technologies - including a new engine, NetImmerse, licensed from Numerical Design Limited - Morrowind included stunning vistas complete with real-time weather effects. Even more innovative, the free-roaming aspect of the preceding games was further enhanced in Morrowind, allowing the player to utterly ignore the central storyline and pursue whatever course they wished, and in whatever form as well, choosing from a variety of races. Furthermore, players were now able to freely switch between a first- and third-person perspective at any point in time.

Such was Morrowind's popularity - bolstered on the PC with the inclusion of an editor, allowing clients to modify the game in whatever manner they desired with files known as 'mods' - that Bethesda was all but forced to create official expansions to the title, coming in the form of Tribunal in 2002, and Bloodmoon in 2003. Each granted the player access to new areas tied to the region explored in Morrowind, introduced new characters, items, and spells, and further expanded the lore of The Elder Scrolls universe.

Oblivion Era

The warm reception of Morrowind by the gaming community only bolstered Bethesda's resolve to continue The Elder Scrolls series, having begun work upon the fourth installment in late 2002. The project progressed - with numerous revisions - over a period of four years, under the able hand of executive producer Todd Howard, and was released in 2006 under the heading The Elder Scrolls IV: Oblivion.

Oblivion retained the grand scale of its predecessors with a world larger than Morrowind's. Furthermore, with a custom-made version of the NetImmerse engine — renamed Gamebryo after NDL was purchased by Emergent Game Technologies — and using the advanced features of Havok, Speedtree, and FaceGen SDKs, Oblivion set new standards in graphics on every facet. Critics and players alike found something to be delighted in with the latest installment of The Elder Scrolls, although that is not to say that the game avoided negative commentary. Criticism of everything from the 'leveled items and monsters' feature - which dictated various facets of the game, most notably both how and when creatures appeared, as well as what statistics were applied to items - the lack of crossbows and throwing weapons, removal of enchanting as a general skill, the fast-travel system (bereft of Silt Striders, Mark and Recall spells, Almsivi Intervention, Divine Intervention, Propylon Indices, and boats), and even the new 'radiant AI' system. Nonetheless, Oblivion continues to sell well on both platforms of its initial release - the PC and Xbox 360 - having become the number one title on the latter, and receiving more than five 'Best RPG' accolades on the former.

So enthusiastic was the reception of Oblivion, that Bethesda soon initiated work upon two ports of the title, each with promised 'new content', to be released on the PlayStation 3 under the same title, and the PlayStation Portable under the heading of The Elder Scrolls Travels: Oblivion. Sadly, after the initial announcement of the PSP version of Oblivion, there has been no official news for several years, and it is assumed to have been canceled.

Skyrim

Skyrim released on November 11, 2011 (for an 11/11/11 release date) (8/12/11 for Japan), on PC, Xbox 360 and PlayStation 3 and kept to roughly the same size of its predecessor Oblivion. Skyrim ran on Bethesda's own graphics and gameplay engine: Creation Engine. Skyrim reportedly cleared more than five times the sales figures of Oblivion. Mysticism was removed from the game, and its spells reassigned elsewhere in the other magic schools, carriages were added as a fast-travel option and enchanting was re-added as a skill. Crossbows and spears where re-added later on by Dawnguard and Dragonborn respectively, though the 'spears' are only usable by the player as arrows.

Skyrim won many awards, including 'PC Game of the Year' from IGN and GameSpot. More than four accolades of 'RPG of the Year', and more than eight accolades of 'Overall Game of the Year'. Three add-ons were released across all three systems for the game: Dawnguard, Hearthfire, and Dragonborn. Dragonborn was confirmed to be the last add-on for Skyrim. A fourth add-on was available to PC users, the Fall of the Space Core, Vol 1, a tie-in with Steam created by Bethesda and Valve (the creators of Portal 2 which was the inspiration for the core). An additional high-definition upgrade was available to PC users.

In 2016 Skyrim received an upgrade in graphics and was released for the PlayStation 4, Xbox One, and PC under the moniker Skyrim - Special Edition. This coincided with PlayStation and Xbox allowing mods (with conditions on the PS4) for certain games, including Bethesda's other popular franchise Fallout. The Special Edition included all add-ons except the Space Core, and as the Special Edition is classified and acts like a separate game the Space Core for the original version is not compatible.

ESO

The Elder Scrolls Online was released on April 4, 2014 for PC and Mac, and June 9, 2015 for Xbox One and PlayStation 4. It was developed by ZeniMax Online Studios and published by Bethesda Softworks and it is the first MMORPG (Massively Multiplayer Online Role-Playing Game) game of the series, though not the first multiplayer game (see Battlespire). The Elder Scrolls Online is set across most of Tamriel as well as the Daedric realm of Coldharbour, though not all existing places are available for exploration in the game.

The Elder Scrolls Online required a subscription to play until March 2015. The game is now free to play after the initial game purchase, except that console players are required to have Xbox Live Gold or PlayStation Plus (a requirement by the console developers).

The Elder Scrolls Travels

The Elder Scrolls series has been continued over the years in mobile episodes—each entitled The Elder Scrolls Travels—with Dawnstar, Shadowkey, and Stormhold. While each was produced by Bethesda Softworks, they were externally developed by Vir2L Interactive, a separate division of ZeniMax Media.

Keeping Up to Date

There are several ways of keeping up to date with the latest news from Bethesda:

  • BethBlog - a regularly-updated blog containing all the latest news from the company.
  • The Bethesda Podcast - an audio tour of important information, released every two weeks.
  • Bethesda Facebook - Bethesda's Facebook account
  • Bethesda Google+ - Bethesda's Google+ account
  • Bethesda twitter - Bethesda's twitter account

Bethesda Studios Skyrim Games

Bethesda Games

The following tables detail those games created, developed, or published by the various Bethesda companies, as well as listing all Elder Scrolls games.

The Elder Scrolls

YearFull TitlePlatform/sDeveloperPublisher
1994The Elder Scrolls: ArenaPC (DOS)Bethesda SoftworksBethesda Softworks
1996The Elder Scrolls II: DaggerfallPC (DOS)Bethesda SoftworksBethesda Softworks
1997An Elder Scrolls Legend: BattlespirePC (DOS/Windows)Bethesda SoftworksBethesda Softworks
1998The Elder Scrolls Adventures: RedguardPC (Windows)Bethesda SoftworksBethesda Softworks
2002The Elder Scrolls III: MorrowindPC (Windows) / XboxBethesda Game StudiosBethesda Softworks
2002The Elder Scrolls III: Morrowind (Collector's Edition)PC (Windows)Bethesda Game StudiosBethesda Softworks
2002The Elder Scrolls III: TribunalPC (Windows)Bethesda Game StudiosBethesda Softworks
2003The Elder Scrolls III: BloodmoonPC (Windows)Bethesda Game StudiosBethesda Softworks
2003The Elder Scrolls III: Bloodmoon & Tribunal DuopackPC (Windows)Bethesda Game StudiosBethesda Softworks
2003The Elder Scrolls III: Morrowind (Game of the Year Edition)PC (Windows) / XboxBethesda Game StudiosBethesda Softworks
2003The Elder Scrolls III: Morrowind (Platinum Edition)XboxBethesda Game StudiosBethesda Softworks
2003The Elder Scrolls Travels: StormholdJava-enabled mobile devicesVir2L StudiosVir2L Studios / MFORMA
2004The Elder Scrolls III: Morrowind (Game of the Year - Platinum Edition)XboxBethesda Game StudiosBethesda Softworks
2004The Elder Scrolls Travels: DawnstarJava-enabled mobile devicesVir2L StudiosVir2L Studios / MFORMA
2004The Elder Scrolls Travels: ShadowkeyN-GageVir2L Studios / TKO SoftwareVir2L Studios / TKO Software
2006The Elder Scrolls IV: OblivionPC (Windows) / Xbox 360Bethesda Game StudiosBethesda Softworks and 2K Games
2006The Elder Scrolls Travels: OblivionJava-enabled mobile devicesVir2L Studios / Bethesda Game StudiosVir2L Studios
2006The Elder Scrolls IV: Knights of the NinePC (Windows) / Xbox 360Bethesda Game StudiosBethesda Softworks
2007The Elder Scrolls IV: OblivionPlayStation 3Bethesda Game Studios / 4J StudiosBethesda Softworks
2007The Elder Scrolls IV: Shivering IslesPC (Windows) / Xbox 360 / PlayStation 3Bethesda Game StudiosBethesda Softworks
2007The Elder Scrolls IV: Oblivion Game of the Year EditionPC (Windows) / Xbox 360 / PlayStation 3Bethesda Game Studios / 4J StudiosBethesda Softworks
2011The Elder Scrolls IV: Oblivion (5th Year Anniversary Edition)PC (Windows) / Xbox 360 / PlayStation 3Bethesda Game StudiosBethesda Softworks
2011The Elder Scrolls V: SkyrimPC (Windows) / Xbox 360 / PlayStation 3Bethesda Game StudiosBethesda Softworks
2012The Elder Scrolls V: DawnguardPC (Windows) / Xbox 360Bethesda Game StudiosBethesda Softworks
2012The Elder Scrolls V: HearthfirePC (Windows) / Xbox 360Bethesda Game StudiosBethesda Softworks
2012The Elder Scrolls V: DragonbornXbox 360Bethesda Game StudiosBethesda Softworks
2013The Elder Scrolls V: DawnguardPlayStation 3Bethesda Game StudiosBethesda Softworks
2013The Elder Scrolls V: HearthfirePlayStation 3Bethesda Game StudiosBethesda Softworks
2013The Elder Scrolls V: DragonbornPC (Windows) / PlayStation 3Bethesda Game StudiosBethesda Softworks
2013The Elder Scrolls V: Skyrim – Legendary EditionPC (Windows) / Xbox 360 / PlayStation 3Bethesda Game StudiosBethesda Softworks
2013The Elder Scrolls Anthology
(the first five main games configured for Windows)
PC (Windows)Bethesda Game StudiosBethesda Softworks
2014The Elder Scrolls OnlinePC (Windows and Mac)ZeniMax Online StudiosBethesda Softworks
2015The Elder Scrolls Online: Tamriel UnlimitedPC (Windows and Mac) / PlayStation 4 / Xbox OneZeniMax Online StudiosBethesda Softworks
2016The Elder Scrolls V: Skyrim - Special EditionPC (Windows) / Xbox One / PlayStation 4Bethesda Game StudiosBethesda Softworks
2017The Elder Scrolls: LegendsPC (Windows) / iOS / AndroidDire Wolf Digital (2017 – 2018)
Sparkypants Studios (2018 – Present)
Bethesda Softworks
2017The Elder Scrolls V: SkyrimNintendo SwitchBethesda Game Studios / Iron Galaxy StudiosBethesda Softworks
2017The Elder Scrolls V: Skyrim VRPlayStation 4 (PlayStation VR)Bethesda Game Studios / Escalation StudiosBethesda Softworks
2018The Elder Scrolls V: Skyrim VRPC (Windows) (HTC Vive, Oculus Rift, Windows Mixed Reality)Bethesda Game Studios / Escalation StudiosBethesda Softworks
2018Skyrim Very Special EditionAmazon Echo / Fire TV / Fire HD / iOS / AndroidBethesda Game StudiosBethesda Softworks
2019The Elder Scrolls: BladesiOS / AndroidBethesda Game StudiosBethesda Softworks
2019The Elder Scrolls: Legends AsiaiOS / AndroidGAEA Mobile LtdBethesda Softworks

Other Games

YearFull TitleGenrePlatform/sDeveloperPublisher
1986Gridiron!SportsAtari ST / Amiga / Commodore 64Bethesda SoftworksBethesda Softworks
1988Wayne Gretzky HockeySportsAtari ST / Amiga / PC (DOS) / NESBethesda SoftworksBethesda Softworks
1990Wayne Gretzky Hockey 2SportsPC (DOS)Bethesda SoftworksBethesda Softworks
1990The TerminatorAction-AdventurePC (DOS)Bethesda SoftworksBethesda Softworks
1990Hockey League SimulatorSports-SimulationPC (DOS)Bethesda SoftworksBethesda Softworks
1991Wayne Gretzky Hockey 3SportsPC (DOS)Bethesda SoftworksBethesda Softworks
1991Home AloneActionNESBethesda SoftworksTHQ
1991NCAA Basketball: Road To The Final Four (1992 Edition)SportsPC (DOS)Bethesda SoftworksBethesda Softworks
1992Terminator 2029ActionPC (DOS)Bethesda SoftworksBethesda Softworks
1992Hockey League Simulator 2Strategy Sports-SimulationPC (DOS)Bethesda SoftworksBethesda Softworks
1993The Terminator: RampageActionPC (DOS)Bethesda SoftworksBethesda Softworks
1993Terminator 2029: Operation ScourActionPC (DOS)Bethesda SoftworksBethesda Softworks
1994Terminator 2029 (Deluxe Edition)ActionPC (DOS)Bethesda SoftworksBethesda Softworks
1994NCAA: Road to the Final Four 2SportsPC (DOS)Bethesda SoftworksBethesda Softworks
1994Delta VAction-RacingPC (DOS)Bethesda SoftworksBethesda Softworks
1995Terminator: Future ShockActionPC (DOS)Bethesda SoftworksBethesda Softworks
1996SkyNETActionPC (DOS)Bethesda SoftworksBethesda Softworks
1997XCar: Experimental RacingRacing/Driving-SimulationPC (DOS)Bethesda SoftworksBethesda Softworks
1997PBA BowlingSportsPC (Windows)Bethesda SoftworksBethesda Softworks
1998Burnout: Championship Drag RacingRacing-SimulationPC (DOS)Bethesda SoftworksBethesda Softworks
1998SymbiocomAdventurePC (Windows)Bethesda SoftworksBethesda Softworks
1998F-16 AggressorSimulationPC (Windows)Virgin InteractiveBethesda Softworks
1998Magic & MayhemAction-StrategyPC (Windows)Mythos GamesBethesda Softworks
1998Zero CriticalAdventurePC (Windows)Istvan Pely ProductionsBethesda Softworks
1999NIRA Intense Import Drag RacingRacingPC (Windows)Bethesda SoftworksBethesda Softworks
1999ProtectorActionJaguarBethesda SoftworksBethesda Softworks
1999Skip Barber RacingRacingPC (Windows)Bethesda SoftworksBethesda Softworks
2000PBA Bowling 2SportsPC (Windows)Bethesda SoftworksBethesda Softworks
2000GromadaActionPC (Windows)Buka EntertainmentBethesda Softworks
2000PBA Bowling 2001SportsPC (Windows) / DreamcastBethesda SoftworksBethesda Softworks
2000IHRA Drag RacingRacing-SimulationPC (Windows) / PlayStation / DreamcastBethesda SoftworksBethesda Softworks
2000Sea DogsAction, RPG, Simulation, StrategyPC (Windows)Akella InteractiveBethesda Softworks
2001IHRA MotorsportsRacing-SimulationPC (Windows)Bethesda SoftworksBethesda Softworks
2001IHRA Drag Racing 2Racing/DrivingPlayStation 2Bethesda SoftworksBethesda Softworks
2001EchelonSimulationPC (Windows)Buka EntertainmentBethesda Softworks
2001Magic & Mayhem 2: The Art of MagicStrategy-RPGPC (Windows)Mythos GamesBethesda Softworks
2002Family Card Games Fun PackCardsPlayStationMud Duck ProductionsBethesda Softworks
2003PuzznicPuzzlePlayStationAltronBethesda Softworks
2003Pirates of the CaribbeanRPGPC (Windows) / XboxAkella InteractiveBethesda Softworks
2003IHRA Drag Racing 2004RacingXboxSuper Happy Fun Fun Inc.Bethesda Softworks
2004IHRA Drag Professional Racing 2005RacingXbox / PlayStation 2Bethesda Game StudiosBethesda Softworks
2004IHRA Drag Racing MultiplayerRacing-SimulationJava-enabled mobile devicesVir2L StudiosBethesda Softworks / MFORMA
2004PBA Bowling 2004SportsXbox / PlayStation 2Bethesda Game StudiosBethesda Softworks
2004High Rollers CasinoGamblingXboxBethesda Game StudiosMud Duck Productions
2004PowerdromeRacingXbox / PlayStation 2Argonaut GamesBethesda Softworks / Mud Duck Productions
2005Call of Cthulhu: Dark Corners of the EarthAction-AdventureXboxHeadfirst ProductionsBethesda Softworks
2006Call of Cthulhu: Dark Corners of the EarthAction-AdventurePC (Windows)Headfirst ProductionsBethesda Softworks
2006IHRA Drag Racing (Sportsman Edition)RacingPC (Windows) / Xbox / PlayStation 2Bethesda Game StudiosBethesda Softworks
2006AMF Xtreme BowlingSportsXboxMud Duck ProductionsBethesda Softworks
2006Star Trek: EncountersSimulationPlayStation 24J StudiosBethesda Softworks
2006Pirates of the Caribbean: The Legend of Jack SparrowSimulationPC / PlayStation 27 StudiosBethesda Softworks
2006Star Trek: Tactical AssaultSimulationNintendo DS / PlayStation PortableQuicksilver SoftwareBethesda Softworks
2006Star Trek: LegacySimulationPC (Windows) / Xbox 360Mad Doc SoftwareBethesda Softworks
2007Star Trek: ConquestSimulationWii / PlayStation 24J StudiosBethesda Softworks
2008Fallout 3Action, RPGPC (Windows) / Xbox 360 / PlayStation 3Bethesda Game StudiosBethesda Softworks
2009WETAction FPSXbox 360 / PlayStation 3A2MBethesda Softworks
2009Rogue WarriorActionPC (Windows) / Xbox 360 / PlayStation 3Rebellion DevelopmentsBethesda Softworks
2010Doom IIAction FPSXbox 360id SoftwareBethesda Softworks
2010Fallout: New VegasAction, RPGPC (Windows) / Xbox 360 / Playstation 3Obsidian EntertainmentBethesda Softworks (US, UK) / Namco Bandai (EU, AU)
2011Hunted: The Demon's ForgeAction, RPGPC (Windows) / Xbox 360 / PlayStation 3inXile EntertainmentBethesda Softworks
2011BrinkAction FPSPC (Windows) / Xbox 360 / PlayStation 3Splash DamageBethesda Softworks
2011RageAction FPSPC (Windows) / Xbox 360 / PlayStation 3id SoftwareBethesda Softworks
2012Doom IIIAction FPSPC (Windows) / Xbox 360 / PlayStation 3id SoftwareBethesda Softworks
2012DoomAction FPSPlayStation 3id SoftwareBethesda Softworks
2012Doom IIAction FPSPlayStation 3id SoftwareBethesda Softworks
2012DishonoredAction, RPGPC (Windows) / Xbox 360 / PlayStation 3Arkane StudiosBethesda Softworks
2014Wolfenstein: The New OrderAction FPSWindows / Xbox 360 & One / PlayStation 3 & 4MachineGamesBethesda Softworks
2014The Evil WithinHorror-SurvivalWindows / Xbox 360 & One / PlayStation 3 & 4Tango GameworksBethesda Softworks
2015Wolfenstein: The Old BloodAction FPSPC (Windows) / Xbox One / PlayStation 4MachineGamesBethesda Softworks
2015Fallout ShelterSimiOS / AndroidBethesda Game StudiosBethesda Softworks
2015Fallout 4Action, RPGPC (Windows) / Xbox One / PlayStation 4Bethesda Game StudiosBethesda Softworks
2015Dishonored: Definitive EditionAction, RPGXbox One / PlayStation 4Arkane StudiosBethesda Softworks
2016Doom (reboot)FPSPC (Windows) / Xbox One / PlayStation 4id SoftwareBethesda Softworks
2016Dishonored 2Action-AdventurePC (Windows) / Xbox One / PlayStation 4Arkane StudiosBethesda Softworks
2017PreyFPSPC (Windows) / Xbox One / PlayStation 4Arkane StudiosBethesda Softworks
2017Dishonored: Death of the OutsiderAction-AdventurePC (Windows) / Xbox One / PlayStation 4Arkane StudiosBethesda Softworks
2017The Evil Within 2Horror-SurvivalPC (Windows) / Xbox One / PlayStation 4Tango GameworksBethesda Softworks
2017Wolfenstein II: The New ColossusFPSPC (Windows) / Xbox One / PlayStation 4 / Nintendo SwitchMachineGamesBethesda Softworks
2018Fallout 76Action, RPGPC (Windows) / Xbox One / PlayStation 4Bethesda Game StudiosBethesda Softworks
2019Rage 2Action FPSPC (Windows) / Xbox One / PlayStation 4Avalanche Studios and id SoftwareBethesda Softworks

Forthcoming Games

The following games are currently still in development, or awaiting publishing by Bethesda Softworks. It is imperative to note that games currently on this list may be postponed or canceled at any time. Official news on forthcoming titles may be viewed on the official Bethesda site.

Bethesda En Mods Skyrim

Release DateTitleGenrePlatform(s)DeveloperPublisher
On holdBattleCryPC (Windows)Battlecry StudiosBethesda Softworks
2019Wolfenstein: YoungbloodFPSPC (Windows) / Xbox One / PlayStation 4 / Nintendo Switch / Google StadiaMachineGamesBethesda Softworks
2019Wolfenstein: CyberpilotFPSHTC Vive / PlayStation VRMachineGamesBethesda Softworks
2019Commander KeenPuzzle PlatformeriOS / AndroidZenimax Online StudiosBethesda Softworks
2019Doom EternalFPSPC (Windows) / Xbox One / PlayStation 4 / Nintendo Switch / Google Stadiaid SoftwareBethesda Softworks
TBAQuake ChampionsFPSPC (Windows)id SoftwareBethesda Softworks
TBADeathloopAction, FPSTBAArkane StudiosBethesda Softworks
TBAGhostWire: TokyoAction-AdventureTBATango GameworksBethesda Softworks
TBAStarfieldRPGTBABethesda Game StudiosBethesda Softworks
TBAThe Elder Scrolls VIAction, RPGTBABethesda Game StudiosBethesda Softworks

Bethesda Skyrim Mods

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